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I noticed that, with this mod installed, the engines on my rocket ship stop producing sound after some time. I don't exactly know what causes but I think it happens after performing a time warp with m…
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### Title
https://xemu.app/titles/4d53002a/#Midtown-Madness-3
### Bug Description
There aren't any engine sounds. The music and other sound effects seem to play just fine.
[2024-05-26 1…
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## Bug Description
When sitting next to my mob grinder I sometimes get a server shutdown with the error log mentioning an issue with sound engine. The issue does not reproduce reliably, I can'…
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From 0.9.0 to 0.9.0d, placing any type of engine and turning it spawns 247 sounds and nothing is heard, neither the engine nor anything else that emits sound.
Before turning on the engine:
![image…
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The **Improvements for Mod Makers** section of the Half-Life 25th anniversary update says that the maximum amount of sound channels has been increased to 32, however, this only works for clientside so…
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A substantial amount of the process occurs in the ARM7, which itself works over two domains: The ARM7 binary and the shared WRAM. Since there's not a lot of info on those two aspects, I'll include som…
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### Description
GMS2 has a feature to change a currently playing audios pitch, which works completely fine. however, when an audio is set to "compressed - streamed" and it hits a pitch that the engin…
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Add sound!
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If the mod is using onlyClientDraw = 1, then sound playback origin will "freeze" in the last place where onlyClientDraw was 0.
Probably it is related to the fast exit in the engine rendering code, wh…
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### Checks
- [x] I have checked existing [__OPL issues__](https://github.com/ps2homebrew/Open-PS2-Loader/issues) for duplicates and found none
- [X] I am using either OPL [latest stable version](http…