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BryceMehring
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GameEngine
C++ OpenGL Cross Platform Game Engine
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Define `GLFW_INCLUDE_NONE`
#94
BryceMehring
opened
9 years ago
0
Text Kerning
#93
BryceMehring
opened
9 years ago
0
Throwing an exception crashes game on startup
#92
BryceMehring
opened
9 years ago
0
Use C++ exceptions instead of assert
#91
BryceMehring
opened
9 years ago
0
Add matrix stack
#90
BryceMehring
opened
10 years ago
0
Create a mesh class
#89
BryceMehring
opened
10 years ago
0
Remove sleeping in renderer due to iconification
#88
BryceMehring
closed
10 years ago
0
Startup run script
#87
BryceMehring
closed
10 years ago
1
Add method to retrieve the hotspot for cursors from the resource manager
#86
BryceMehring
opened
10 years ago
0
Add support for drawing circles
#85
BryceMehring
closed
10 years ago
0
Add support for Pixel Buffer Objects
#84
BryceMehring
opened
10 years ago
0
Add UnProject method to the camera
#83
BryceMehring
closed
10 years ago
0
a
#82
BryceMehring
closed
10 years ago
0
Add a method to IRenderer that returns value in the back buffer
#81
BryceMehring
opened
10 years ago
0
Lines that are placed in 3d location render incorrectly
#80
BryceMehring
opened
10 years ago
0
Use ints instead of strings as ids for resources
#79
BryceMehring
opened
10 years ago
0
Remove the resource manager from the renderer plugin
#78
BryceMehring
opened
10 years ago
0
Add support for double clicking
#77
BryceMehring
opened
10 years ago
0
MouseButtonCallback segfaults
#76
BryceMehring
closed
10 years ago
1
Convert the font engine to use a static vertex buffer
#75
BryceMehring
closed
10 years ago
1
Convert the sprite engine to use a static vertex buffer
#74
BryceMehring
closed
10 years ago
1
Add support for Sampler Objects
#73
BryceMehring
opened
10 years ago
0
Add an option to change the visibility of the mouse
#72
BryceMehring
closed
10 years ago
1
Fix font texture bleeding due to mipmapping
#71
BryceMehring
closed
10 years ago
1
Removed color from the verticies
#70
BryceMehring
closed
10 years ago
0
Unbind OpenGL objects in the rendering loop RAII style
#69
BryceMehring
opened
10 years ago
1
Remove color from the vertex structure
#68
BryceMehring
closed
10 years ago
1
Add Shared Uniforms for OpenGL shaders
#67
BryceMehring
opened
10 years ago
0
Remove code duplication due to const method overloading
#66
BryceMehring
opened
10 years ago
0
Remove duplicate index buffer entries
#65
BryceMehring
closed
10 years ago
1
Finish missing GetDisplayMode implementation
#64
BryceMehring
opened
10 years ago
0
Fix boundary conditions when writing to vertex buffers
#63
BryceMehring
closed
10 years ago
1
Fix switching resolutions in game
#62
BryceMehring
closed
10 years ago
2
Add default parameters for the camera LookAt method
#61
BryceMehring
closed
10 years ago
1
Fix joystick axes normalization
#60
BryceMehring
closed
10 years ago
1
Update examples
#59
BryceMehring
closed
10 years ago
1
Implement kerning pairs into the font engine
#58
BryceMehring
closed
10 years ago
1
Combine ICollisionPolygon with IPolygon
#57
BryceMehring
opened
10 years ago
0
Rewrite the line renderer using triangle quads
#56
BryceMehring
closed
10 years ago
1
Fix rendering with forward context
#55
BryceMehring
closed
10 years ago
1
Add Render To Texture Support
#54
BryceMehring
opened
10 years ago
0
Add Blend Modes
#53
Tarnasa
opened
10 years ago
2
Check if OpenGL is supported by hardware
#52
BryceMehring
closed
10 years ago
1
Use C++11 random numbers
#51
BryceMehring
closed
9 years ago
1
Add OpenGL Error checking
#50
BryceMehring
closed
10 years ago
2
Clean up the Renderer Interface
#49
BryceMehring
opened
10 years ago
1
The VertexBuffer should have a method that binds itself
#48
BryceMehring
closed
10 years ago
1
Remove redundant vertex attributes
#47
BryceMehring
closed
10 years ago
1
Add controller support
#46
BryceMehring
opened
10 years ago
2
Remove the custom code to enable vsync in windows
#45
BryceMehring
closed
10 years ago
1
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