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I could use some help coming up with mission scripts. Mission scripts are written in Lua.
Got ideas for some mission scenarios? Open an issue describing the mission you'd like to see. Do you know L…
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There is now a joystick config file. I need to collect joystick configs for all the joysticks out there.
Here is the current config file: https://github.com/smcameron/space-nerds-in-space/blob/maste…
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Found a variety of NaNs popping up in the code, and there are still some more left.
See:
* https://github.com/smcameron/space-nerds-in-space/search?q=author-date%3A2019-11-16&type=Commits
* htt…
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Hi,
I have to say this code is really cool and that's great that you are sharing it! Its really helpful to what iam trying to achieve.
Iam trying to create a planet of storms, meaning the planets is c…
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I really dig the web overview of a world:
![image](https://user-images.githubusercontent.com/964559/77861169-3a13de80-71c8-11ea-813a-0800c2f69cac.png)
It can help you visualise what's going on a…
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Maybe `` need that CSS declaration: `white-space: pre-line;`.
In [that article of CSS tricks](https://css-tricks.com/almanac/properties/w/whitespace/) you can find how whitespace works.
Initially, t…
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Transport nerds use Streetmix to mock up potential reconfigurations of streets, such as http://streetmix.net/seabikeblog/15/1st-ave-streetcar-between-stops-right-turn-rem
I'd like a version for mocki…
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Is there a way that you might make the data coming back from the API seem to be more unique, so that the player doesn't get presented with the same name in the space of, say, five or ten plays? Like …
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Various things about the way NPC ship movement is done are problematic.
Planet avoidance, collision avoidance, and navigation interact in complicated and hard to debug ways leading to some very str…
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savegame (2023-02-03 level): [Vark Sijyn (The Breadmaker) KILL NATRIX.zip](https://github.com/pioneerspacesim/pioneer/files/10890651/Vark.Sijyn.The.Breadmaker.KILL.NATRIX.zip)
### Observed be…