-
Your code contains approximately zero helpful comments :P
-
Hi
Will you add the stream deck + rotarys to the plugin as well?
Would be awesome!
-
Basically in most flight games you have direct control over the aiming/turning of the ship and the ship does not follow the mouse around the screen endlessly.
Instead the mouse is locked to the mi…
-
The Teleport station block has been added.
In survival this block will be needed to teleport back to your ship!
VFX and SFX to come.
Changes and new features:
- Teleport Station added.
- Start…
-
This update introduces a refactoring of Spaceship flight targeting logic and interactions.
This is a big update with a lot of changes including new keybinds so read below!
IMPORTANT: It is recomm…
-
Hi,
[pioneer20240311.log](https://github.com/pioneerspacesim/pioneer/files/15048024/pioneer20240311.log)
A Search in the issue tracker didn't reveal any relevant entries.
### Observed behaviour…
-
### Describe the project you are working on
Creating constant dictionaries, filtering and mapping arrays, conditional logic in array creation.
### Describe the problem or limitation you are havi…
-
Hey,
Great library, really intuitive. There's only one part I don't understand.
I can see that lines are treated differently. `Note that lines rotate around their direction while all other shape…
-
I dont know if im the only one but its hard for me to control ships with the massive mouse deadzone in the center and the continous spin when moving the mouse to the edge of the screen.
I suggest a…
-
Debugging via "launch" no longer works in 1.58.x. It works normally in 1.57.0.
On 1.58.0, I get an error saying "'inject' is not supported in 'integratedTerminal'".
On 1.58.1, the project launche…