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https://labs.phaser.io/view.html?src=src/audio\Web%20Audio\spatial%20audio%20move%20with%20player.js
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**Is your feature request related to a problem? Please describe.**
Our sound system can be enhanced and made more flexible and efficient. In addition, different kind of audio quality features can be …
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### Is your feature request related to a problem? Please describe.
I checked the other audio related feature requests and none of them seemed to include this specifically. I would like to create item…
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Currently when using Moonlight (from Testflight for AVP) the audio is spatial. Meaning that the audio comes from the position of the window (further windows sound further, opposite for closer, left/ri…
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**Describe the bug**
This is the continuation of thesofproject/sof#5989 for Razer Blade 15 2022 and probably other Blade laptops as well. This model uses Intel gen 12th processor. The previous microp…
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It would be great if spatial audio headphones were supported, now the headphone channels are always stereo.
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### Context
Spatial audio (also called positional audio) in Mumble uses a somewhat simplistic approach to simulating how an observer receives sound from different locations etc.
### Description
In …
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Issue was [originally reported](https://github.com/isledecomp/isle-portable/pull/21) in source repository, but adding it here for visibility - also curious if this issue can be reproduced by others.
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The provided documentation is lacking detail on how to load a Spatializer Plugin on a Unity app that target iOS.
The only working solution has been provided by the community: (via: https://discuss…
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Leverage Omnitone
See https://github.com/littlstar/axis/tree/omnitone