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# Task Name
Audio Spatial Distance Prediction
## Task Objective
Audio Spatial Distance Prediction is a task that aims to predict spatial distance from the source of the sound based on the giv…
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When I splice two 4k videos up and down, the video can be played normally in the unity editor, but after the package is build into VisionPro, the reading fails,like decode error. I can't seem to sol…
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In the last month I have been working on finding a process for implementing spatial audio (5.1.2 channels) for both DirectSound3D and OpenAL APIs. My next goal is to make this work for XAudio2 games. …
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I use DisplayMagician a lot to switch between my Desk and TV Setup and the one thing missing for me right now is that switching the Display Profile should also switch the Default Audio Device to the o…
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**System and IINA version:**
- macOS 13.6.3
- IINA 1.3.4 + `libmpv` 0.38.0
**Expected behavior:**
Turning spatial audio on and off does not result in audio skipping.
**Actual behavior:**
W…
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Would it be possible to add spatial audio support (basically, AirPods support for multi-channel audio)?
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It would be great if spatial audio headphones were supported, now the headphone channels are always stereo.
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# Summary
```
rustc 1.78.0 (9b00956e5 2024-04-29)
Bevy version: 0.13.0
`bevy-kira-components` version: main
```
I created a slightly modified version of the `spatial` example here: https://g…
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link text: [VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMs](https://arxiv.org/pdf/2306.02858)
Actual title of the paper: Video-LLaMA An Instruction-tuned Audi…
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miniaudio supports it, so why not use it.