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The game registers a bunch of callbacks that can be used to instruct the game to do things. So far i know that the game requests an `OpList` containing those instructions. It then sends back an `OpLis…
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Amethyst is a game engine for rust which uses Specs as its entity-component-system implementation. Rather than trying to build a GDK, I'm exploring what it would take to integrate specs with the SDK p…
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I noticed on a PR (https://github.com/jamiebrynes7/spatialos-sdk-rs/pull/136) that GitHub actions was reporting that the Clippy step was failing, but no errors were being reported.
After turning on…
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As part of https://github.com/jamiebrynes7/spatialos-sdk-rs/issues/107, the idea of code generator plugins was brought up. This issue should track this particular use case and possible solutions.
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Internal ticket
https://improbableio.atlassian.net/browse/UNR-959
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We only want the world to be loaded, generated and updated in relevant parts (around players and "chunk loading" to allow for "hot spots" like spawn area).
To achieve this, we need to find solutions …
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A building system that allows players to build houses, boats, ect.
(I already have the basics of this system. Need to convert it over to work with SpatialOS and fine tune some settings within the syst…
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## Description
USTRUCTs with `WithNetDeltaSerializer` trait, including but not limited to `FFastArraySerializer`-derived structs, won't be always replicated when a user has PushModel enabled.
## E…
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We are accepting issues and we want your [feedback](../README.md#give-us-feedback).
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## Description
After possessing a pawn that is currently controlled by a different player (or exchang…
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this could generate typed client code for grpc services