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I encountered an adaptation problem. I adapted Effect in Unity on the Windows side, and the effect was very good. It can adapt the size and position at different resolutions, but there was a problem w…
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The cosmetics may be something special for some players, but there are also players who have problems with such effects, whether they are colorblind and cannot recognize text due to the effects, or th…
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### Version
Latest 1.4.4-stable
### OS
Windows
### Platform
Steam
### This bug affects...
Gameplay as a Player
### Description
The explosion dust and gore effect of the bomb launched by Skele…
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Any chance of adding support for exporting the Magic / Eidolon models & textures from the SpecialEffects/EFXXX files in resources.assets? I'd love to get my hands on the eidolon models, but they aren'…
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Restructure the special effect classes.
AbstractCloud should not be the super class for all three effects.
No is-a-relationship is given for WaterPressure.
Therefore a new super class should be introd…
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I want to add some special effects to some items.
Ex: Spawn Eggs - spawn entities on the collided point
It will be good to add configuration about enabling this feature.
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I can't change transistion effect, there was only fade in and fade out but I have to do different one. Like as
```
{
path: '0.png',
filter:zoompan=z='min(zoom+0.0015,1.5)':d=700:x='if(gte(zoom,…
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Hello, I try to train the balloon special effects by myself but it seems not work and losses fail to converge. Can you provide me with the balloon style image. It would be nice if the model could be s…
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Although BetterTrims is compatible with elytratrims and is also compatible with AllTheTrims (BetterTrims also creates effects for various special materials such as echo fragments, coal, slime balls an…
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Ninja cards (ids 105, 106, and 107) have the special effect to select one "Ninja" on the field and return it to your hand to special summon another ninja.
These activated effects do not work.
Th…