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In Shader Model 6.8, two new system values were added to HLSL to provide the functionality of `gl_BaseVertex` and `gl_BaseInstance`.
More information can be found here: https://microsoft.github.io…
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Looking into enabling opencl with SynoCommunity ffmpeg for x86_64 arch.
Related PR: https://github.com/SynoCommunity/spksrc/pull/6148 (IGC, intel-clang-opencl and al not yet included in PR, pending t…
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in file spirv_glsl.cpp you have a definition of this function:
```
string CompilerGLSL::type_to_array_glsl(const SPIRType &type, uint32_t)
{
```
as you can see, the second parameter is unname…
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Obj): error LNK2038: Mismatch detected for 'RuntimeLibrary': value 'MD_DynamicRelease' mismatch value 'MDd_DynamicDebug' (in Car.obj)
In the process of using these DLLs, I found that:
\Lib \ shade…
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Hi, I have small user experience issue, not really bug or anything. I am interested if spirv-cross have a feature so that when it cross compile from spv to hlsl, it would start, for example, CBVs not …
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I'm maintaining the ffmpeg package for the SynoCommunity and trying to enable `--opencl` for intel based CPU on Synology NAS. I am now able to build intel-opencl-clang using LLVM 14.0.5 with proper `…
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MSL doesn't natively have any functions for computing matrix inversions. `spirv-cross` handles this by adding functions that compute the inverse and calling those: https://github.com/KhronosGroup/SPIR…
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When custom data added to constant function output that is expected to be accessible in evaluation (domain) shader, the wrong location is generated.
Decompiled GLSL generated by SPIRV-Cross:
```
…
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under `loongarch64/scripts/step/cross-tools/SPIRV-LLVM-Translator`:
```bash
source env/cross-tools/config
source env/distro.info
source env/function.sh
source env/cross-tools/custom
export STEP_…
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Is there any way you can add this to your project for converting vulkan shaders to hlsl for unity?
https://github.com/KhronosGroup/SPIRV-Cross