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Put images into one tile image
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I have been at this all day but it seems that plugin cant resolve path correctly as per README.md
Clean new VITE project with VUE
Vite.config.js
```
import { defineConfig } from "vite";
impor…
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Currently, multiple instance of the plugin are not possible because of the __spritemap server.
Make `/__spritemap` editable by the user with the `output.name` option ?
```ts
{
plugins: [
…
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This method once existed on Spritemap. It no longer does.
sprite.frame = sprite.frame; accomplishes this currently.
[Maybe it never existed? In which case a 'stop' or 'pause' seems a reasonable addi…
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This is what the current footer looks like:
![image](https://user-images.githubusercontent.com/2193314/109304785-9b399d00-77f1-11eb-9e79-f58bb9e9eb04.png)
Some issues I see:
- Copyright 2019?…
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How to use as npm package.
I have a problem with not being able to set the path to the sprite file in production mode
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I think it would be useful to add a timestamp to each of the filenames of the generated spritemaps, so as to ensure that they won't be cached.
As things are now we either have to change the filename …
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Currently, each time a spritemap image is created, spritemap data is saved in a JSON file (including sprite dimensions, positions, file paths, modification dates, and spritemap layout settings). This …
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Adobe animate spritemaps are a way to save memory and space over the regular spritesheet format and simultaneously store longer animations with no issue. Instead of having an entire graphic for every …
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Rather than tileset-46x46.png it would be easier to determine tileset-1x1.png to indicate the number of tiles in a spritemap and let processor determine the size of the title. It's kind of more labor …