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### Feature description
I have saw a lot of people on youtube commenting about this map's bad lighting. If you consider my request you can either change the map, or make a replica of current map with…
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I upgraded to 1.37 recently and it seems that after playing one level static lighting breaks and the level is black. The stage is still there because you can still see it in some of the lighting effe…
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When a light00.nuanmb is loaded in the stage lighting section, a way to visualize the stage lighting vectors. Specifically for the rotations but you could also visualize translations and scales too. I…
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### Describe the feature you'd like to see added
Going off the coattails of the stage transition option, would it be possible to flag the sunset/night beach levels that appear in time attack as hav…
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Hi!
I've been reading some relighting papers and found it helpful to have access to the lighting stage data set. I am new to this field, I would like to ask you how to get the lighting stage data s…
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### Describe the bug
Me and My friend were testing the 3d stages on the Ikemen go 8-19-2024 on my end of the Gaming PC its show the 3d Stages with the characters.
![ikemen003](https://github.co…
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### Problem
By allowing this It would give games more variety. Instead of every game having the same shaders for all the many MT subgames out there. Textures can only do so much to change looks. A …
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I animated a stage lighting for my Delfino Plaza Omega version and it was animated differently.
[Stage Lighting.zip](https://github.com/libertyernie/brawltools/files/560827/Stage.Lighting.zip)
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Is there a way Photonic could have support for writing custom shaders instead of being based on BSL? Could have maybe some macro to define that the shader is made for Photonics, or have a prefix in th…
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We have a request/suggestion for footlights.
Footlights typically are across the front of stage at floor level, aimed upwards to light the lower third of a performer from below.
Stage is flat, w…