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With the support of rather complex workflows, statecharts and parallel execution going towards a standard makes sense. BPMN covers some but not all (as far as I see).
It looks like you are moving t…
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I've made a patch to ki to enable adding a "route" hash property to State objects. Based on this property the State init() does SC.routes.add, so the router can trigger gotoState or sendEvent (based o…
netom updated
13 years ago
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Hello, the godot-statecharts is really easy to use and great tool. I found that the triggered event can not carry some custom parameters. I would like to know if this can be implemented. If it can be …
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| --- | --- |
| Bugzilla Link | [43352](https://llvm.org/bz43352) |
| Version | unspecified |
| OS | Windows NT |
| Reporter | LLVM Bugzilla Contributor |
| CC | @dwblaikie,@rui314 |
## Exten…
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This issue is meant as a tracking issue for all the things we want to do in the near future. The plan is to make it transparent what things are being actively worked on and things that we feel will be…
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The [Lucy language] is a [DSL] for creating [state diagrams]. As of Jan 2023, it compiles to JavaScript to be used with the [XState library].
[clj-statecharts] is a Clojure(Script) library inspired…
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Transition guards and substates
Reference: https://statecharts.github.io/
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Good day,
I've recently been experimenting with using a SMACC state machine to implement more complex robotic behaviours. It appears to me that the definition of an "Orthogonal" differs between the c…
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A common use case for `AnimationPlayerState` is transitioning to a different state at the end of an animation, e.g. returning to the idle state after an attack animation. Currently we have to handle t…
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|--------------------|----|
| Bugzilla Link | [PR43352](https://bugs.llvm.org/show_bug.cgi?id=43352) |
| Status | NEW |
| Importance | P normal |
|…