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Add a trait to the Stinger (TDAR) unit describing how it differs from a normal Stinger, since infantry doesn't normally display the air detection stat.
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Support audio stinger at boot.
I think we're going with 1s on 512KB ROM, and 2s full stinger on 1MB.
Probably should use polled audio rather than interrupts to begin with.
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Police should be able to throw stinger (Spike strips) which will stay active for 1 minute. Police should only be able to throw one stinger at a time. If they try to throw a stinger while another sting…
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### Intended Change
UEF T2 Stinger can build a single T1 land unit on its hook at a very slow rate. 1/8 or less T1 land factory build rate. This will allow it to equip itself with a MM and replace it…
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I have found that I never use the Sting-ball grenade because it feels redundant and unnecessary. There are numerous less-lethal tools which all accomplish essentially the same thing - stunning targets…
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Hello.
I imported this build https://maxroll.gg/d4/build-guides/stinger-spiritborn-guide
For example, the build uses staffs with the following stats:
![image](https://github.com/user-attachmen…
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- ANIMATION RELATED
- [ ] In UT3 the Stinger causes a death animation before a fall ragdoll, would it be possible to use the seemingly unused death animations all player models already have for th…
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まなしばさんがエラーでたみたいなので原因をさぐる!
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- ANIMATION RELATED
- [ ] Stinger Turret barrel doesn't rotate while firing
- SOUND RELATED
- [ ] Missing sounds according to UT3 code
DefaultImpactEffect=(Sound=SoundCue'A_Weapon_ShockRif…