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32-bit seeds aren't great, and pervasive use of mostly-0 seeds may be causing odd results already. I propose that `impl Seedable for T` be replaced with `impl Distribution for Standard` per rand 0.5 c…
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As mentioned in #102 the output range of OpenSimplex needs to be fixed.
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`open_simplex2` shows some triangular artifacts, see the following image:
![open_simplex](https://cloud.githubusercontent.com/assets/5731969/19833482/1088854a-9e43-11e6-8365-058dcc869814.png)
The no…
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Hello,
I'm using noise 0.8.2 and RidgedMulti. Though RidgedMulti::new() takes in a seed, it does not appear to be seeding its sources correctly and is generating identical noise regardless of seed.…
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**Your Godot version:**
3.2.3rc3official
**Issue description:**
_Misleading information:_ Doc says the all ranges are in [-1,1], this is not true, I'll prove it.
_Missing information:_ There is …
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Now that issue #21569 has been added we can think about adding more noise modules. This will give users the option to select what type of noise they would like to
I suggest we look into adding [Fa…
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Does anyone know how to compute the analytic derivative of SuperSimplex noise? The algorithm is so poorly documented I couldn’t find any information anywhere.
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As mentioned in #134 one way to get the 5D and 6D noise functions would be to, as much as possible, make the library generic over dimensions. I've implemented this as a proof of concept using [generic…
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- Use alternatives for simplex noise generation, e.g.
https://www.reddit.com/r/VoxelGameDev/comments/ee94wg/supersimplex_the_better_opensimplex_new_gradient/
- Use interpolation (linear will pro…
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https://github.com/EversongMill/Genesis/blob/master/src/main/java/genesis/util/noise/SuperSimplexNoise.java
No blog post as of yet, but it's from the same author as Open Simplex noise. It looks fai…