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Hi, do you think we can:
1. Create a surface mesh type: when using a difference for example, the mesh would still be empty inside. Nice for 3d printing as well.
2. Have a way to thicken the mesh, as…
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[Discourse: There’s a hole in a sphere generated by makie.surface](https://discourse.julialang.org/t/theres-a-hole-in-a-sphere-generated-by-makie-surface/118555?u=xczphysics)
![image](https://githu…
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When creating a surface mesh in 3D, then convert to simplex using Mesh::MakeSimplicial(), then the Z coordinate is lost.
I think sdim should be used as argument to SetCoords, instead of dim.
``…
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### Tested versions
Reproducible in 4.3
### System information
Godot v4.3.stable - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.6094) - AMD Ryze…
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### Description
Alternating diagonals would allow symmetrical deformations and reduce the zigzag triangle spikes.
![terrain_alternating_quad_diagonals](https://github.com/user-attachments/assets/e…
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As noted by youtube user @nanoastro on https://www.youtube.com/watch?v=7YcflamP23M&lc=UgxO647bjKzWHUI64aV4AaABAg
Recommendation currently is to load binary masks as volumes and use the `Surfaces` or…
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Use FSSurface with parcelation to create material segmentation of FSAverage scan to white matter, grey matter, CSF, skull, skin, air
FSaverage has brain segmentation, but it seems skin and skull su…
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**Describe the bug**
The macro generates probe points at negative zero when counting down.
Seems like Klipper interprets `-0.000` less than `0.000` and therefore an out-of-bound
error is thrown.
…
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When using the "QuadPatch Tool" the generated mesh appears in the center of the object. I noticed that there is a pivot option for center of object or 3D cursor. I tried both which result in the same …