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Loch has stopped to render surface texture in recent versions.
When I open a lox file the surface texture is completely white, the following screenshot is from the output of sample/basic project.
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On all interactive articles DCR provides some minimal page structure: header, nav, footer etc. In addition, on interactive articles that aren't `ArticleDisplay.Immersive` DCR provides some additional …
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It would be nice if the `render_to_surface` function would respect a transparent `base_color` and then show whatever is already rendered to the surface.
The main issue here is that `BlendState::ALP…
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## Improvement points
Do you know why the CPU load is increasing?
Is there any way to improve it?
## summary
When drawing the map of the Japanese navigation function, the CPU usage rate of the h…
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### Describe the bug
When restarting an Android app after swipinig it from the task switcher, views are not displayed and get blank screen with the folloiwng stack trace
[Visual]Exception in rende…
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After adding a DRM example in #1691 I've on-and-off been using raw DRM as a base to allocate and present/flip GBM images (`gbm_bo`) by creating a `gbm_surface` (some sort of swapchain containing multi…
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At some point we'll need to consider headless rendering surface, as well as APIs to create and destroy them dynamically.
Potential uses for that could be RDP support or single window streaming to p…
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It seems when a cross section of a volume is extracted, the texture on the surface is totally wrong.
![tmp4](https://cloud.githubusercontent.com/assets/4034259/10577931/2b74c744-766f-11e5-927c-70eabb0…
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### What feature or change would you like to see made?
- Implement the ability to convert label map segmentations into 3D surface representations
- Leverage existing conversion utilities or algorith…