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This is already documented as a bug on Nexus, but I wanted to add some detail as I decided to investigate why swimming frames weren't being used.
In FarmAnimalPatch.DrawPrefix, if there are no alte…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Are you using the latest MineColonies Version?
- [X] I am running the latest **beta** version of MineColonies …
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**Describe the bug**
Wakes don't occur when near the surface in the "swimming" animation.
**Expected behavior**
Wakes should occur from swimming near surface.
**To Reproduce**
Enter the swimm…
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### Use case
All the person-* icons in the Sports + Fitness category depict the person moving towards the right, except person-swimming, which show the person swimming towards the left, and makes it …
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Context : when I go swimming to sea, my sensor is disconnected from my phone.
After the swimming session, i reconnect the sensor with LibreLink app, the application get data, Nightguard get data also…
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Currently if you mount a creature and go for a swim, it will drain their stamina but once it reaches zero they will take health damage, and standing still does not regenerate their stamina. Any chance…
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steps to reproduce:
1. uncap your framerate
2. get enough frames
3. go swimming
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~=
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Suggestion
Allow the player to swim upwards in liquids. This could be achieved in one of two ways:
- Use the jetpack logic while the player height in the zone is below the water level but skip the…
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Example to understand the issue :
```python
def intro():
@swim
def test(p=0.5,i=0):
D("bd",i=i)
again(test,p=0.5,i=i+1)
intro() #calling the swimming function inside…