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### Description of the new feature / enhancement
It would be great if a base could be totally self sufficient by creating additional repair kits and EVA fuel tanks as required should things get damag…
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I get a lot of this in my logs:
```
Mar 21 14:47:22 taniwha pac4cli[1386]: Unhandled Error
Mar 21 14:47:22 taniwha pac4cli[1386]: Traceback (most recent call last):
Mar 21 14:47:22 taniwha pac4c…
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Unzipping http://taniwha.org/~bill/ExtraplanetaryLaunchpads_v6.99.3.zip build via direct download and skipping the corrupted file works fine, but it is somewhat problematic for CKAN users as CKAN does…
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Some example mu files that don't import which I've recently come across, using blender 3.6.1LTS
A plain fixed panel solar panel that just deploys at one joint:
[bluedog_Mariner71_SolarPanel.zip](h…
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### Which document/file?
In the docs:
"Will remain prerelease until [taniwha](https://forum.kerbalspaceprogram.com/index.php?/profile/57176-*/) releases Extraplanetary Launchpads as release instea…
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As title says... only enble editing/building in *Flight* scene only
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Probably a known issue, but putting it up here in case it isn't - the illuminators and docking port lights can light up planets while in low orbit.
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This is going to hurt a little… =P
![screen shot 2018-12-01 at 20 49 14](https://user-images.githubusercontent.com/64334/49333751-8edf1f00-f5ab-11e8-8b71-8e594472fe00.png)
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The following throws a RuntimeException (possibly due to scoping of `var`/`val`'s).
I attached a txt file because silly GitHub does not allow attaching source files like .wyv or wyt - is there a se…
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Error message when importing the Kerbal X, or any craft (even one part crafts), for that matter.
.mu files work great, but the snapping is the main reason why this mod would have been so great …