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> there's a typo https://chillerdragon.github.io/teeworlds-protocol/06/fundamentals.html alorithm
reported by @MilkeeyCat
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Should we also diff minor releases?
Like 0.6.5 security tokens?
Anyways this is noteworthy the ctrl message got removed
https://github.com/teeworlds/teeworlds/commit/d3fc0807d5f59d88661c8e5885480…
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Please can you add support for TeeWorlds
The query string is this from my basic python query [gsquery.py](https://github.com/GameServerManagers/LinuxGSM/blob/master/lgsm/functions/query_gsquery.py)…
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Would be very useful in many circumstances. You could even play teeworlds though tor, lel
Note: need socks5 as protocol version 4 does not support udp communication
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# why and what
The development at https://github.com/teeworlds/teeworlds slowed down over the years and now basically came to a hold.
The prs are piling up and contributors are moving to other pro…
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I'm trying to write a dissector, and all the packets contents are null (tcp and udp both). So I have nothing to dissect. How can it be possible? Am I missing smth? The program I'm trying to dissect us…
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As proposed by @Robyt3 in https://github.com/ddnet/ddnet/issues/5711 (relevant comment https://github.com/ddnet/ddnet/issues/5711#issuecomment-1208390586) and relevant upstream PR https://github.com/t…
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From my experience supporting a mod for teeworlds, it is much much easier to have the whole git repo branched from the upstream DDNet, not copied. This way it will be easier to port it to further vers…
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I got a running teeworlds server version 0.7.5 listening on the port 8303.
```
$ netstat -ulp | grep 8303
udp 0 0 0.0.0.0:8303 0.0.0.0:* 59556/tee…
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Having system, game and totally different control messages adds complexity to the protocol. And I do not see the benefit of it.
All the control messages keepalive, connect, accept, close and token co…