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I read elsewhere from hlp (not sure who that is here):
> Sharlikran included partial decoding of TES3 in xEdit, but we have to make some change to the program logic in order for it to be functional.
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e.g. when using Selection Details on boat scenic travellers, or trying to access e.g. companion variable from some activate event
I think it could work better if you replace
reference.attachments.va…
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Alright, I didn't want to bug the xEdit team with this one, since its a personal learning experience but I've been banging my head against this problem for too long. I've been improving the decoding o…
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**Describe the Bug**
canCastSelf/Touch/Target behave very weirdly in certain combinations. For instance:
```
canCastTouch = false,
canCastTarget = true,
canCastSelf = true,
```
This above does …
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These events should trigger whenever an item gets added or removed to any inventory.
We can probably skip cases where leveled items get resolved since that is a more specialized case.
We already hav…
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`T_Bk_TaleOfDroZiraPC` is a TES5 book that doesn't really align with 3rd era world building.
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List of NIF block types from Bethesda games that are currently still "unknown" to nifly with one or more example files that contain them.
Files that contain such blocks will load, but the unknown b…
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Saving styles are not supported or is this a bug?
var buf = fs.readFileSync("tes2.xls");
// console.log("input", input);
const wb = XLSX.read(buf, {
type: "buffer",
cellText: false,
…
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tested using ubuntu 22 / macos
installed via git and package control
i add `"validate_on_save": true,`
to my user settings (it's already in the deaults) and nothing happens on a json file on save.
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![Kaprodi](https://github.com/download2023/PBSI/assets/149258660/198a1bba-98ab-4446-a149-90b966464bee)
![Kaprodi 2](https://github.com/download2023/PBSI/assets/149258660/5110d5b2-2318-4e02-a902-e5173…