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Would be nice to have a "GateTexture" Op, since the "GateObject" Op does indeed work, but is converting the texture to type "Object".
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thanks for the great work.
i have a problem when I am running the code on colab environment . the results given doesn't include the texture of the body. however , when I use the code on huggingface …
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Currently the Camera API grabs software frames, but it's possible to get 0-copy textures instead. Which is faster if you only want to render the frames.
suggestion is to add:
```
SDL_Texture * …
1bsyl updated
13 hours ago
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The current skeleton textures which I've added (aka meatless) look like utter trash.
Some time someone needs to go through and revamp all the textures as well as create new ones because I have **_STOP…
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The API that Bonsai presents for binding textures implies that the texture will be durably bound to the specified shader, however OpenGL textures slots are global application state.
Binding a shade…
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Texture Browser is unable to delete unused textures in a map. When you remove brushes that use a specific texture, you will be unable to delete the texture from the Texture Browser:
![image](https:…
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I am using your javascript code as a base for a school project (sorry for using it ;) ) but I was wonderdering how I could change the textures and change the looks of the caracters but since you used …
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When displaying a mesh with texture using `Mesh3D::with_albedo_texture` it is not possible to select the texture sampling strategy. It looks like some interpolation like "linear" is used. This makes i…
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**As most textures here are stolen from various mods, it is certain i'll have to modify almost all turret and production textures.**
### COPYRIGHT FREE TEXTURES
**List:**
- [ ] Full Yellow tree
…
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## Motivation
I am currently utilising the implementation of the Binary Greedy Mesher from this repo for a re-write of Minecraft for the Playstation 1 (yep that one). Mine is translated into C, but…