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Hi,
This is really great work.
I am curious about the final output file format of this algorithm.
Also, does it include textures?
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XCSoar versions having the problem
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XCSoar v7.43 & v7.42
XCSoar versions not having the problem
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sasam updated
6 hours ago
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It's time to get serious about texture speed :). Streaming mips can come later, first we need a better system that actually compresses textures (on disk).
The current CompressedImageSaver outputs …
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Hi there, great work on your library - thanks :)
We have an issue when creating new textures and Framebuffers to store off-canvas data. The issue is that we cannot get the render target to return t…
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### Tested versions
Reproducible in 4.0.stable, 4.2.2stable, 4.3.stable
**Not reproducible in Godot v3.4.4**
### System information
Godot v4.2.2.stable - Windows 10.0.19044 - Vulkan (Forward…
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The current state of support, is accidental.
The following should extract if only partially:
- Course mesh
- Course textures
- Car textures
Plan is to support both games, as they share (with va…
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**Is your feature request related to a problem? Please describe.**
view RGB by yuview only support RGB or RGBA, do not support R8 and RG88
**Describe the solution you'd like**
support R8 and RG88…
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## Summary
Add options to the ImageWriter node for use when writing `tx` files.
## User story
Recently at IE we've run into a couple of cases where we've wanted to write tx files but the defa…
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### Contact Details (Optional)
_No response_
### Describe the bug
Most textures when captured by remix export using the "Pixel Format" GLI1, which makes them unusable in ALL software, except …
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### Describe the bug
Repro instructions:
Put attached cloakmodels.2da and TGA cloak texture files in your /development folder.
Load attached test module (two test modules included; one built with g…