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By testing normals, the compute shaders of WebGPU are found to be about 20 times faster than WebGL's GPGPU, so rendering with WebGPU will be much quicker.
I discovered the following project: https:…
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Hello!
I was looking for a way to generate very large images in my three.js project that uses three-gpu-pathtracer to raytrace images and I stumbled on [dekapng](https://github.com/greggman/dekapng…
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When creating a 1, 1 white texture for the environment map we get this strange split:
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**Describe the bug**
This new assets renders incorrectly:
https://github.com/KhronosGroup/glTF-Sample-Assets/pull/123
https://github.com/KhronosGroup/glTF-Sample-Assets/blob/e51c108880863…
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When the shape key changes, the canvas does not respond to the change. Or shold i reset scene?
Demo site:
https://codepen.io/chengda-ma/pen/dyEZqPd
**Platform:**
- Library version: [v0.0.23…
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Now that the [MaterialX Web Viewer](https://academysoftwarefoundation.github.io/MaterialX/) is available for quick validation of MaterialX content in the browser, an especially valuable next step woul…
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### Describe the bug
On an existing project that uses `parcel`, I switched to `vite` but that results in web workers not working anymore / returning undefined.
Reference issue with the dev veri…
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Always thanks you for maintain amazing library
I tried to add bumpMap support like three.js
but I got half success(bumpMap Rendered in only two faces and other faces are black) of it do you guys h…
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Here are some images that demonstrate the lack of V-Ray support for [KHR_materials_iridescence](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_iridescence).
Spe…
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ior of 1.0000001
![image](https://user-images.githubusercontent.com/734200/229258799-6de564c6-15a3-4e71-82ac-998dae5f4715.png)
ior of 1.0
![image](https://user-images.githubusercontent.com/73…