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I find it peculiar that the monad here is not explicitly exposed, nor even mentioned in the docs. I currently have a module where I define it myself:
```
newtype Tiers a = Tiers {unTiers::[[a]]} d…
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Add the ability to set the material type for unidentified items.
In the identify module, in the items folder add new option for material Id and custom model data.
Example:
material: PAPER
mode…
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This will act as a hub to centralize this information.
## UX Flow
![Screenshot 2024-09-16 at 1 37 37 PM](https://github.com/user-attachments/assets/49a1ff57-d797-436c-b5e7-82e629ec811c)
## Ma…
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**Problem Description:**
The related lists configuration generator reported missing names against release1.20 (below). The impact is that the frontend is not given a value to label these related ite…
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(old contents of issue migrated to comment below)
During .NET9 development the runtime and blazor teams made improvements to WASM startup time in multiple areas, but more work remains to be done. S…
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- perks are getting added and can be bought in the shop
- each perk may have more tiers that will further upgrade them
- each will be crazy expensive
- your perks will reset on prestiging (if that'…
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Mod requirements
* Schematica
* GT
* chisel
* ztones
* ic2
* galacticraft
* galaxyspace?
generic evil village roguelikes
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* spawn in TC crimson cultists
* outpost
* minor barracks
* la…
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**Describe the issue**
CDKTF support is currently limited to the synthesized Terraform JSON output and therefore a way to suppress checks should be implemented, which propagates to the synthesized ou…
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### Proposal:
Players hold tech points, rather than a research server. They increase tech points by gaining experience, through breaking down items or creating items in relevant tech-trees, perform…
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### Problem Description
When purchasing a ship the new ship names seem to be generated using the human rules. If the name generator used the one for the government where the shipyard is located, you …