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Hello,
I want to know if we can filter the generated b3dm tiles from shapefile based on certain attribute values of shp.
Thank you.
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In most iso/grid based games, the outer tiles have an edge, corners etc, and the center tiles are usually plain edged. for our map making/terrain generation we should probably take that into account, …
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Hello, I have been dealing with an issue while building a React Plotly treemap, when i use squarify as tiling whichi want to use for sizing of tiles based on KPI value, i get a lot of blank spaces ins…
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**Is your feature request related to a problem? Please describe.**
I am overlaying multiple tilesets: google photorealistic tiles for the whole world and another tileset specifically for Switzerlan…
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# Context
Currently, xdem allows for tile-based coregistration of DEMs, which overlaps with the latest POC implemented in demcompare. The goal of this ticket is to verify if xdem can meet our speci…
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**Describe the bug**
Tiled Crashes when switching from importing "Collection of Images" Tileset type to "Based on Image" type.
**To Reproduce**
Steps to reproduce the behavior:
1. Click on New T…
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Hello, xiyue! Firstly I want to say congratulations to you for your a series of amazing works recent years (actually, I am a big fan of you).
So here is the problem:
Due to the challenge of my custo…
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This is probably more of a feature enhancement and also related with the TileEngine and it would be nice to have a smooth tile based movement option as well.
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To get rid of tedious object relied upon collision (more efficient to use)