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### Example
```nim
import rationals
type
Tile[n: enum] = array[n, int]
Map[w, h: static int, n: enum] = array[w, array[h, Tile[n]]]
TileId = int
Coord = tuple[x, y: int]
…
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The objective is drawing easily a part of a large sprite.
If i take example of bitmap letters, i have to generate tileset in order to select directly the letter i want to draw.
```
u8* const le…
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The following snippet errors out with a confusing error.
### Example
```nim
import strutils
type
Tile[n: static int] = object
a: array[n, int]
Coord = tuple[x, y: int]
Ru…
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### Issue Summary
Modcontent crashes with a `NullReferenceException` when trying to access it after clicking around in game menus.
#### System Information
- **Operating System:** Ubuntu 19.10
- …
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The following code is from the examples in the README.md
```
// x will be 0 after the loop.
for x in 31 .. 0 by -1 {
// ...
}
```
Output:
```
* wiz: version 0.1.2 (alpha)
>> Parsin…
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This is a minor issue, but worth considering. Many systems already recognise .tsx files as TypeScript files that can be compiled to .jsx files. This means the system will open the .tsx files in a code…
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When trying to compile Cesium O3DE on 22.10 / development, e.g. via https://github.com/CesiumGS/cesium-o3de/pull/45 or https://github.com/CesiumGS/cesium-o3de/pull/50, the compilation will fail with t…
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#### Summary
Right now, there is no builtin way that allows users to specify additional data layers for a Tileset. It would be nice if there was a convenient was to specify data tags for groups of ti…
ilexp updated
5 years ago
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TiledMap Editor work very nice, but I get an **Segmentation fault** when I work with libtiled library to read a tmx file for my personnal project. Until now I was working with version 1.0.3 and it wor…
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This would make the game more dynamic and require less modders resources.
Some links.
http://opengameart.org/forumtopic/flare-map-generator
Looks like this one is fully based on Macros, done as Ope…