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is there any kind of support for tilesheets in the engine?
i mean, drawing specific places in a PixelSprite
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Original issue reported on code.google.com by `cosmez` on 22 Mar 2009 at 9:52
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The vast majority of tilesheets shouldn't use this, since tilesheet translations are suppose to be imported from the mod. But in some tilesheets like EFFECT this doesn't work. So imo it would be nice …
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Occasionally when I update the png for a tilesheet, the Tiled version does not update properly with the new assets. Usually save/quit/restarting fixes this, but sometimes it does not. There does not…
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Create new darker tilesheet for village map
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I used Tiled to create a tiled map.
So that I can add static visual assets offgrid, I added an Object Layer and used the "T"-shortcut with on selected tiles.
You can see the result here:
![ima…
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Maybe I just don't understand something, but there's Tilesheet.drawTiles support on flash nowadays, so why still use bitmaps? Is it faster on Flash platform?
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I wanted to embed the tileset into my executable rather than load it from an external file. Although libtcod doesn't support this directly, lodepng which it uses internally does. So I created a func…
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What steps will reproduce the problem?
1. use TileSheet with PNGs with alpha transparency
2. best seen with light colors in PNG on light background
What is the expected output? What do you see in…
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```
What steps will reproduce the problem?
1. use TileSheet with PNGs with alpha transparency
2. best seen with light colors in PNG on light background
What is the expected output? What do you see in…
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Thank you for contributing to Armory!
**Description**
When linking an object which has a tilesheet attached to it. The tilesheet as well its action do not come over.
An error gets thrown and you …