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I tested FUZIX on [2063-Z80 Retro!](https://github.com/Z80-Retro/2063-Z80) with [2068-Z80-TMS9118](https://github.com/Z80-Retro/2068-Z80-TMS9118) using the pre-built image from the website and a fresh…
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I was setting bit0 of R#0 as unwanted side effect of some optimizations on msx2 and msxTR in openmsx 20 rc1.
My game was working fine on opemmsx but it was blanking the screen on real msx2 and TR.
O…
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Hi, nice work, but talking about TMS9918, I think Sprite processing should be disabled in text mode.
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### Describe the feature
@Rakashazi can you update core to Genesis Plus GX Version GIT https://github.com/ekeeke/Genesis-Plus-GX/commit/f9f16d7a552c5606caea52c2179ca2831b8e0177
MD.emu hasn't been …
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Hi, SG-1000 PAL machines uses TMS9929 VDP (instead of TMS9918) which doesn't have any clock out pin connected to the CPU.
The cpu clock is external and its freq isn't 3546893Hz but 3580000Hz (3.58MHz…
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There is a relevant difference between the tms9918 and the v9938/58 while in vblank.
https://www.msx.org/forum/msx-talk/development/tms-vdp-timing-testing?page=2
On tms you can set the vram for read…
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My 9 games built for the M5 work fine on real PAL Sort M5 (both standard M5 and M5 PRO) but fail on the NTSC-J M5 Junior.
This has been tested on real hardware by Roy Templeman
![462569178_1094…
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As the title asks, how hard would it be (if possible) for all 32 sprites to be visible on the same scanline?
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Hi, I have some symbols for homebrew retro computer design like the TMS9918 and AY 38910 sound chip. This components where popular in the 80's but are not produced anymore, is it ok to contribute them…
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Some targets have separate video memory that is not directly accessible to the CPU (i.e. TMS9918). In such cases, writing to video memory can be particularly slow. It would be more appropriate, where …