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Not hard ^)^
Use Omni Framework in VS 2013 Ultimate
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Seems the engine saves strings at the first case it encounters them. Any later references with different case gets ignored. This causes issues in case-sensitive linux.
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I don't even know how to begin to approach this. Creating packages directly in Lua would probably be a mess. Should the user just be required to make a package in TorqueScript that uses `luaCall`?
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Should not require modifications to the engine, so anybody familiar with any imperative programming language should be able to implement a networked system for dynamic in-game music using the game's s…
fr1tz updated
10 years ago
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These are the lessons to add. It will be updated with more if required.
- [ ] Datablocks: items, vehicles, light, sound, etc...
- [ ] Math: trigonometry, vectors, rays, trigger box
- [ ] Good-to-…
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I am trying to convert a really old bison grammar file, trying to update our engine to test out an antlr4 parser since it is a lot easier to expand the scripting language we use if that was possible t…
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This issue has bitten me a few times in the past, and once again now, so I thought I'd bring it up again...
As probably everyone knows, most strings and variable references in Torquescript and Torque…
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### Feature Pitch
Some way to create variables that have a fixed type to them and wont be automatically recasted to string and back when operations are done on them. Main thing that's needed is `int…
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Been fiddling with my [Torque Script validator / reference generator](https://github.com/Ragora/TSScraper) and TWM2 came to mind as a possible test subject considering its recent revival on your serve…
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see this thread
http://www.garagegames.com/community/forums/viewthread/133893