-
Hi! I came across your game while poring through Rust gamedev materials (as it so happens, I'm also making a Touhou fangame. Yours seems to be farther along than mine despite a shorter development per…
-
There are a few reoccurring scenarios in which having the ability to alias tags (like you would with aliasing commands for a shell) would be useful:
- **Different boorus using different tags for th…
-
While I updating songs level in some category such as TOUHOU Project there’re some missing songs. I need someone helping to qualify in each category.
Qualify List
—————-
- [ ] POPS & ANIME
- [x]…
-
At here https://github.com/thpatch/win32_utf8/blob/master/src/user32_dll.c#L45
I find it's very strange that you just copy the lpfnWndProc without doing anything more.
A WindowProc callback can re…
-
Hi, I've been trying Touhou 2 and 3 with RetroArch and the NP2kai core. The performance is very good compared to the standard Neko Project 2 fmgen build, though I still get a stutter here and there.
…
-
Discord: touhou_project#0
Random guildmaster trial bug, though it doesn't stop you from entering the dungeon
![image](https://cdn.discordapp.com/attachments/818266922734190603/1161680878376845373/im…
-
-
Hello,
I have an idea in mind for a project. I'd like players to enjoy Touhou at higher refresh rates without changing the actual gameplay speed.
At the moment, increasing or decreasing the FP…
-
Currently, the documentation we _have_ on ZUN's original formats is pretty fragmented. It started with xarnonymous adding documentation to the [original Touhou Toolkit wiki](https://code.google.com/p/…
nmlgc updated
5 years ago
-
I am begging of you if it's possible please please please add a feature to import a midi file per channel. I'm working on a SNES touhou project and due to every daw or midi editor I use being incompet…