issues
search
Netdex
/
twinject
Automated player and hooking framework for bullet hell games from the Touhou Project
GNU General Public License v3.0
75
stars
14
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
support for th16,17,18
#28
WilliamDavi
opened
3 years ago
0
Using `twinject` to tweak bullet and player movement speed?
#27
vittorioromeo
opened
3 years ago
6
Does not work on Windows 7 due to XINPUT_1.4.DLL dependency
#26
Priw8
opened
4 years ago
1
Feature to hide overlay / extra windows?
#25
Boii1
closed
4 years ago
1
Huge lag during lasers.
#24
Boii1
opened
4 years ago
9
Replace macro logging framework with spdlog
#23
Netdex
opened
5 years ago
0
Move hardcoded dimensions in twinhook to TOML configuration
#22
Netdex
opened
5 years ago
0
Implement universal loader and TOML configuration
#21
Netdex
closed
5 years ago
0
Modify documentation to require recursive clone of submodules
#20
Netdex
opened
5 years ago
0
Modify documentation to reflect configuration changes to TOML
#19
Netdex
opened
5 years ago
0
Replace all usages of Win32 API with WIL
#18
Netdex
opened
5 years ago
0
TH15 EXCEPTION_ACCESS_VIOLATION
#17
Boii1
opened
5 years ago
1
AI is not working
#16
huixiong806
closed
5 years ago
3
Overhaul collision testing system
#15
Netdex
closed
5 years ago
0
Implement virtual collision testing system
#14
Netdex
closed
5 years ago
0
Move IMGUI renderer to separate window
#13
Netdex
closed
5 years ago
0
Adapt twinject to other games
#12
callTx
closed
6 years ago
6
th11: DirectInputDevice8 handles are invalid and cannot be used
#11
Netdex
closed
6 years ago
1
Command processor does not suppress enter key
#10
Netdex
closed
6 years ago
1
Keys do not work; Z, X and C are all active in the GUI
#9
Boii1
closed
6 years ago
8
add th10_patch_autobomb
#8
binvec
closed
6 years ago
0
Implement better differentiation between hitcircles and hitboxes
#7
Netdex
closed
6 years ago
0
Debug draw code does not scale properly
#6
Netdex
closed
5 years ago
1
Grid based activity field showing potentials per area
#5
Netdex
closed
6 years ago
0
Floating point inprecision with collision prediction
#4
Netdex
closed
6 years ago
1
d3d9 libs not included with dependencies
#3
Netdex
closed
6 years ago
0
Bizarre behavior with DirectInput8Create hook when compiling with Debug target
#2
Netdex
closed
6 years ago
1
Game Abstraction Project
#1
Netdex
closed
6 years ago
0