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## Bug:
Using the presective transform in all models is a mistake.
## Bug reproduction:
Take [Eltlinde_F10] for example, the image is clearly not consistent.
## Solution:
Use affine transform…
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We should probably replace the placeholder for the transfor controls toggle icon before releasing.
![Image](https://github.com/user-attachments/assets/f342a7e6-a5ab-496c-a4df-08bd4c19e880)
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1. m operation
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a zap that hits a player character should change the sprite and possibly the zap type.
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# 🚀 Feature Request
The `Log` outcome transform currently raises a `NotImplementedError` if it is used with known observation noise. This limits its usability. The transform should be updated to su…
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I'm having the issue where using `rotation: 270` causes the display updates to be very slow if a lot of pixels are changing, and I read that `rotation` is software based, whereas `transform` is hardwa…
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### ⛩ Summary
We can refactor the way we instantiate the transform generators so we don't have to add more fields in the transform manager just to proxy them to the transform generators.
For refer…
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It would be nice if sketches that have a root object (ideally optional as something like a post effect has no need) also had automatic transform controls to adjust position, rotation, and scale.
He…
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## Summary
QSIPrep doesn't currently write out the transform from dwiref to ACPC.
It would be written out as:
```
sub-/
dwi/
_from-dwiref_to-ACPC_mode-image_xfm.h5
```
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### Search before asking
- [X] I have searched the Ultralytics YOLO [issues](https://github.com/ultralytics/ultralytics/issues) and found no similar bug report.
### Ultralytics YOLO Component
_No …