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### Describe the bug, what's wrong, and what you expected.
Expected polygon (with shapely):
![image](https://github.com/user-attachments/assets/9e83ecc9-2e5a-48b9-a305-6f666e04a910)
PyVista outpu…
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possible solution from recast: steps 3 to 5 of https://9631ec60-a-62cb3a1a-s-sites.googlegroups.com/site/recastnavigation/MikkoMononen_RecastSlides.pdf
* watershed partitioning to find regions
* con…
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I have a box and a half transparent glass board in my scene in Blender:
Now, I export the scene to .dae *without triangulation*, then I convert it to .gltf with COLLADA2GLTF-v2.1.2-windows-Releas…
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There's an issue with the way su2rad exports polygons with holes to .rad format that prevents these polygons from being properly triangulated by programs like rfluxmtx. The algorithm used by Radiance …
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The code to reproduce my problem is:
```
from vedo import *
tube = Tube([[0, 0, 0], [10, 0, 0]], r=4, res=50).triangulate().alpha(0.3)
polydata = vtk.vtkPolyData()
vps = vtk.vtkPoints()
po…
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Request for example.
Please provide example where we can use GeoJSON to render countries as filled polygons, not only contour lines.
I want to see how we can fill every country with different co…
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When triangulating a polygon form _geoRES_testdata_v1.0.0_ from the tests, there is an infinite loop in the poly2tri call.
Test script:
``` python
from citygml2stl import polygons, citygml, exceptio…
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when vrm file import in blender, mesh will be all triganulated(It calls on 'hidden edges' on C4D, idk what calls in blender).
Can you import mesh by quads?
+いいプラグインありがとう!
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### Godot version
v3.3.3.stable.official.b973f997f
### System information
Windows 10, OpenGL ES 3.0 Renderer: GeForce GTX 1070/PCIe/SSE2
### Issue description
I am attempting to use `Geometry.cl…
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After viewing the source I'm interested in how the triangulation of polygons is implemented.
I noticed polygons are clipped before they are triangulated, using separate libraries. It seems the triang…