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Hi, I often get this bug after running game in about 2-5 mins.
The DotTween setting is set to Default.
I use Tweener.Kill() a lot. If I don't use Tweener.Kill() I don't see this bug happen.
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```
IndexOutOfRangeException: Index was outside the bounds of the array.
(wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(intptr,object)
DG.Tweening.Core.TweenManager.ReorganizeA…
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DoTween version v1.0.665
This errors started to happen when a big amount of tweens launch at the same time on different objects (100-300 tween). Maybe there is situations when 2-3 similar tweens star…
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_From [kjell.sa...@gmail.com](https://code.google.com/u/105775834589909991724/) on April 13, 2012 19:03:39_
It would be cool if tweening was possible.
_Original issue: http://code.google.com/p/asepr…
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More of a question this time:
Any plans on tweening gradients? I understand tweening 2 to 5 gradients would be pretty much impossible but how about just a 2=>2 color tween?
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**What feature / which classes are you referring to?**
The Tweening framework
**Describe what could be enhanced.**
- [ ] Loopable Tweens
- [ ] Start / Stop Tween Events
- [ ] Unit Tests
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On the heels of #1849 being closed (via https://github.com/plotly/plotly.js/pull/3217), here's a list of new transition types/tweens that we'll want to add, probably piece by piece, trace by trace:
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I think it could be useful for objects that have physics enabled to be able do tweening on FixedUpdate, as an option on LTDescr.