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A number of games make use of half color-cycle color artifacting for color effects, eg. Protector, various Ultima titles, etc... is there any chance there'll be support for artifacting in the core?
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It's like the game completely ignores the ctrl key. It's working for everything else in windows. E.g ctrl+h just causes me to Hole up and camp.
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While I am not a programmer, I am very good at following directions and compiling things. Would be nice to have an OS X build.
What would I need to do to help?
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This is a screen that appears following the initial animated screen. It shows a man in a robe. To see the screen you just have to wait for a while on the opening screen.
That screen renders correct…