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https://github.com/needle-mirror/com.unity.burst --> 1.5.0-pre.3
https://docs.unity3d.com/Packages/com.unity.burst@1.8/manual/index.html --> 1.8.17
thanks in advance!
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We have an issue related to Cecil that causes a stackoverflow. I'm not sure, I'm looking for any pointers. I dug into unity related issues but couldn't find a solution.
```
00 000000e7`d8a05fd0 0…
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Hi! I try to integrate the system for coins rewards. I think what I am doing is pretty basic:
- added few instances of UIParticles prefabs to the scene to handle different instances of coin bursts. …
Braza updated
1 month ago
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Hello @mlavik1 ,
I have been recently researching Unity Jobs and Burst compiler. And i tried to incorporate it here with loading, processing data, making textures, etc.... By how your library process…
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### Description
Unity has adopted glTFast (and hopefully) made some performance upgrades. https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@5.2/manual/index.html
### Solution
Originally i…
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I have a Unity 6 project with this setup...
* [manifest.json](https://github.com/Antoshidza/NSprites-Foundation/files/15487615/manifest.json)
* [ProjectVersion.txt](https://github.com/Antoshidza/N…
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**Describe the bug**
Using Mono Cecil in the default assembly causes a compilation error if both Project Auditor and Burst are installed.
![burst-cecil](https://user-images.githubusercontent.com/120…
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unity 版本2021.3.6f1c1,vs版本2022,安装Burst后
显示Assets\UnityObfuscator\Editor\Scripts\ClassInfo.cs(93,39): error CS0433: The type 'TypeDefinition' exists in both 'Mono.Cecil, Version=0.9.66.0, Culture=neutr…
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Performance Improvement:
Currently only the main thread is used for all computation tasks.
Parallelization / Unity Job System / Entity Component System / DOTS / Burst Compiler could be utilized to…
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Was trying to get a OPM, Infinite Discovery mod pack working. Spent a lot of time trying to get Parallax 2.0.8 to work, saw that the Parallax continued had support for OPM. Removed the OPX mods for OP…