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Hi @mapluisch
Thank you again for the great library.
It would be nice if you provide the library in UPM (Unity Package Manager).
These are some benefits of UPM
- UPM allows users to install a…
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After updating to version 0.0.22 I get the following error when building for Mac OS. I didn't got it before when using 0.0.19. Any idea how to fix?
/Users/marvinkruger/Fluids/71/Fluids/Plugins/Fun…
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### Description
When disconnecting while running as a host, with at least one connected client, an ObjectDisposedException is thrown, causing further network functionality to not work as intended.
…
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**Platform: macOS / M1**
**Version 3.0 contains this issue: even with a simple project, if you create a new project and add version 3.0, this error occurs. This happens during the Build and Run …
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### Summary.
My goal is to develop an SDK for the Unity game engine that will allow the connection of wallets via the Ton Connect 2.0 protocol, and to cover the GameFi sector so that players can re…
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I am facing this issue on Netcode 2.0 on Unity 6, i know there is a similar existing issue which was closed, but it was on different version so this might be a different problem,
At first i thought i…
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Hey there. I was wondering what language and library you use for your AI walking videos. Thanks!
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Error Message Says like this
Building Library\Bee\artifacts\Android\iz17e\libil2cpp.so failed with output:
ld.lld: error: undefined symbol: whisper_lang_max_id
>>> referenced by com.whisper.unity…
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**Describe the bug**
When setting the inference device to "Compute Shader" in Unity ML-Agents, this error occurs:
`InvalidOperationException: Tensor data cannot be read from, use .ReadbackAndClone…
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### Description
Build error when compiling using IL2CPP for Android if project uses static NetworkVariables. This behaviour happens when attempting to build using IL2CPP scripting backend and build…