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So, this issue is mostly to ask a few questions about the project, specifically around Unity's handling of multiple views as I'm looking to see if it's possible to use this to support the [Looking Gla…
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im trying to make the screensharing work on webxr, but while on normal webgl client works like a charm in webxr it doesnt work at all.
im only able to see my screenshare if i launch the screenshare l…
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Example : https://immersive-web.github.io/webxr-input-profiles/packages/viewer/dist/index.html
Profile list : https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/profilesLis…
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Hi, Great job!!
I cannot view Webvr html page, ex. aframe.io
Is there a way? maybe with:
import org.mozilla.geckoview.GeckoVRManager;
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I'd like it if there was a module for image tracking. Image tracking are one of the most common types of AR experiences, along with plane detection.
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### Describe the bug 💬
To implement real-time multiplayer functionality, we used syncedRoom and playerSync.
However, when two browsers access the same URL, the character of the first browser does …
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### Describe the bug 💬
Object transform modifications in the scene view are not synced.
### Operating System 👩💻
Windows
### What browsers are you seeing the problem on? 🏄♂️
Firefox, Chrome
###…
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Chrome has switched from vendor specific APIs to OpenXR. [Oculus and Valve have shipped experimental runtimes on their respective beta channels](https://immersiveweb.dev/chrome-support.html#getting-op…
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Hello,
I got a strange issue, when loading a third Prefab into my scene and starting VR afterwards.
Up to 2 of those Prefabs the VR view starts without issues, but as soon as there is a third Pref…
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Whenever I try to build the Unity project on my Windows machine to have a look at it in the browser, I get an infinite loading Screen and the error: "Uncaught ReferenceError: UnityLoader is not define…