-
* Finish bindings https://github.com/Teaspot-Studio/Urho3D-Haskell
* Work on bindings on demand
-
If you save the scene in binary format and then create a new attribute in the component, then a crash will occur when loading the scene. There is no such thing with the text format of the scene.
-
Since the repository was renamed, do we want to shorten the namespace, macro, and folder names as well?
I vote yes for at least the macro names, I don't have much of an opinion on the rest. Though…
-
Is there any chance to uptate for Urho3D HEAD?
-
It's not in Urho3D
rewrite in urho3d now
ghost updated
4 months ago
-
@EgorBo:
While you are working with .NET Standard support, could you add this new API-method to the forked Urho3D-version that UrhoSharp uses?
... and then run the binding-tool to get it generated t…
-
C++ [code](https://github.com/urho3d/Urho3D/blob/master/Source/Urho3D/Container/Ptr.h#L261-L274):
```cpp
WeakPtr(const WeakPtr& rhs) noexcept :
ptr_(rhs.ptr_),
refCount_(rhs.re…
-
```
$ gcc --version
gcc (GCC) 10.2.0
```
```c
[ 14%] Building CXX object Sources/Urhox/CMakeFiles/urhoxcore.dir/SystemUI/SystemUI.cpp.o
spkgen/3rdparty/Urhox/Sources/Urhox/SystemUI/SystemUI.cp…
-
On Editor startup:
```
Editor.exe!SampleProject::SampleProject(Urho3D::Context * context) Line 40 C++ Symbols loaded.
Editor.exe!Urho3D::MakeShared(Urho3D::Context * & ) Line 607 C++ Symbols lo…
-
add ability to generate cpp classes, like this:
```
class MyApp : public Urho3D::Application
{
public:
MyApp(Context* context) :
Application(context)
{
}
virtual void Setup()
{
…