-
Hi, Could you add support for this USB game pad:
Product ID: 0x081f
Vendor ID: 0xe401
[https://www.aliexpress.com/item/32863906297.html](https://www.aliexpress.com/item/32863906297.html)
another…
-
Does this game support gamepads like Razer Kishi V2 or backbone?
-
### Description
Idk if the problem with my gamepad or I should do something but I tested it in another project and it works just fine.
But with the new Twin Stick Shooter Template it's not working. a…
-
I have noticed that my USB headset (Jabra EVOLVE LINK MS) is recognized as gamepad for player 1 and the actual gamepad (Xbox 360 controller) as gamepad for player 2.
Unfortunately, it is not possible…
-
# Un peu de context
[![image](https://github.com/user-attachments/assets/3029228c-2bd8-4d56-8a55-3290b91f6725)](https://www.linkedin.com/posts/eloistree_havin-fun-activity-7262705248828375040-65-w…
-
### Ebitengine Version
2.8+ (6452cbc)
### Operating System
- [X] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlaySt…
sedyh updated
1 month ago
-
Since 2.4 or so (not happening with the 2.3-archive), possibly when ever the input device settings were added, there seems to be some kind of a device reset upon launch, which I only noticed because m…
-
I am using https://learn.adafruit.com/gamepad-qt with https://learn.adafruit.com/esp32-s3-reverse-tft-feather.
My goal is to let the gamepad be recognized as gamecontroller input on my Mac to play…
-
### Is there an existing issue for this?
- [X] I searched the existing issues and did not find anything similar.
### Current Behavior
I have a simple USB gamepad controller (NES controller). In Ant…
-
One of my controllers is not working in Moonlight, neither in the app's UI nor during gameplay. It's a SNES-type USB controller: "Buffalo Classic USB Gamepad". On a Linux PC it's detect by `lsusb` as …