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**Your Godot version:** v4.2.2.stable.official [15073afe3]
**Issue description:** Details on how texture mapping works with Line2D.
**URL to the documentation page (if already existing):** https://d…
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Is graph convolution optimization aimed at eliminating distortion caused by UV mapping
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**Describe the bug**
The UV mapping for Anya's nude model has a critical error in key areas!安雅脱光后的菊花位置UV错乱,看萎了好几次请修复(严肃认真脸)
**To Reproduce**
Steps to reproduce the behavior:
1. Select and use An…
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There is no option to change UV maps of the textures. Is this requirement rejected because of any particular constraint?
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Little question regarding UV handling for shapes:
**From the docs**
- **vertices** (*torch.Tensor*) – 3D position of vertices float32 tensor with size num_vertices x 3
- **indices** (*torch.Te…
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Reading `.obj` mesh with multiple texture vertices/vertex fails. This situation occurs frequently in UV mapping - when cuts are made to map a mesh which is not topologically a disk to the UV square, v…
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This was a user feedback, but more details would help here.
E.g. I've activated the `textool` plugin which provides this for patches.
Is something like that sufficient, and yes, how would it transla…
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See page 144: this allows proper checkering on spheres.
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Properties seem to be either per-vertex, per-edge or per-face. This is not enough to represent everything in a mesh, especially per (vertex, face) pair, such as texture coordinates. In addition, for U…