-
-
Is graph convolution optimization aimed at eliminating distortion caused by UV mapping
-
Reading `.obj` mesh with multiple texture vertices/vertex fails. This situation occurs frequently in UV mapping - when cuts are made to map a mesh which is not topologically a disk to the UV square, v…
-
There is no option to change UV maps of the textures. Is this requirement rejected because of any particular constraint?
-
Little question regarding UV handling for shapes:
**From the docs**
- **vertices** (*torch.Tensor*) – 3D position of vertices float32 tensor with size num_vertices x 3
- **indices** (*torch.Te…
-
This was a user feedback, but more details would help here.
E.g. I've activated the `textool` plugin which provides this for patches.
Is something like that sufficient, and yes, how would it transla…
-
There are currently several things wrong with the Texture UV-Mapping of PME.
The expected procedure:
- Mark seams and unfold
- Export the map
- Paint a texture on an image processor over the map…
-
See page 144: this allows proper checkering on spheres.
-
I am having a difficult time adding materials to the generated stones. It looks like they are being generated with a uv map. Is there a way to add one?
-
/cib