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It would be cool to support variable fonts, not just static ones.
fe-cj updated
3 weeks ago
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There's a fair number of places in our UX code that want to render code in the same font that's used in the editor. Currently this is done with code such as:
```ts
const fontInfo = this.editor.getOpt…
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Same basic steps as in #8274, but this time for font styles.
See the [design doc](https://docs.google.com/document/d/1JLSuu0yqK9Yu9tx0zugBzlcA7qFcpX9bfHh15LDt29c/edit#heading=h.omxu1sayi3lh) for more…
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Add support for variable fonts
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https://web.dev/articles/variable-fonts#loading_variable_font_files gives this CSS example for loading Roboto Flex, an advanced variable font:
```
@font-face {
font-family: 'Roboto Flex';
…
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### Description
I would like to consume [variable fonts](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Fonts/Variable_Fonts_Guide) in .NET MAUI.
### Public API Changes
It would be nic…
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Hi all,
I have added support to kitty for [OpenType variable fonts](https://en.wikipedia.org/wiki/Variable_font). This means that, for fonts that support it, you can precisely control the weight, s…
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### Tested versions
- Reproducible in 4.2.2.stable, 4.3.beta2
### System information
Godot v4.3.beta2 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1660 (NVIDIA; 31.0.15.3623) -…
e-dog updated
2 weeks ago
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### Prerequisites
* [x] If you are reporting an issue that affects glyphs for characters for a particular region or regions, did you verify that the characters are within the supported scope of the…
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Building on #120 it is possible using vdp-gl to use variable width fonts. We could, therefore, potentially allow their use inside agon-vdp.
NB this would be an advanced feature, and _may_ not be e…