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Steps to reproduce:
1. Set the backend to GraphicsBackend.Vulkan on Windows or Linux
2. Run in debug and it will error at line 178 in Mesh.cs
![image](https://github.com/user-attachments/assets/0…
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On the readme you said that you didnt find a good library to do graphics cross platform, but doesnt Veldrid solves that issue?
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@mellinoe
Hi
Is there any Veldrid roadmap around?
Just to understand what important features Veldrid is lack of at the moment and you plan to do :)
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I did a git clone of this repository today, then rebuilt the solution (which succeeded). I can run the XNA example without an error, but the Veldrid example fails to start, giving this error:
> Sha…
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I'm attempting to build and run the samples. The only sample unable to be built is TexturedCube/TexturedCube.Desktop.
I'm on OSX 10.14.5, and am running this in Visual Studio for Mac 8.1.3. I'm c…
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The InputSnapshot interface is currently part of the Veldrid.SDL2 library, but it is used in other libraries as well, such as the ImGui library to handle input. Since the use of the SDL2 library isn't…
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Conditions:
- fresh GettingStarted from git
- altered 57 line in Porgram.cs -> I've made it look like this:
`_graphicsDevice = VeldridStartup.CreateGraphicsDevice(window, new GraphicsDeviceOptions …
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I guess it depends on a certain version of .NET Core
1>------ Build started: Project: TexturedCube (TexturedCube\TexturedCube), Configuration: Debug Any CPU ------
1>Executing: dotnet C:\github\ve…
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Hello! I can build the getting started sample fine, using the nuget version 4.5.0 of velgrid, but .net core host seems to crash during the spirv shader compilation:
```
$ dotnet run
Unhandled Ex…
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### Hello everyone.
I am not that experienced with backends but as far as i know vulkan should have atleast the same FPS as OpenGL but testing out the Demo from here and another Sample from Github…