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Hello! I'm working on a nine-patch rendering system using vello image rendering:
![image](https://github.com/user-attachments/assets/abf3da6e-5716-41d9-a2e2-8ccd31bd845d)
The lines that are appear…
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Snapshot tests (aka comparing screenshots to a stored reference) are great to catch regression of all sorts and we should have them.
For it to be convenient, we'd need at least:
- a way to create/…
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This is an extension of the pass spec work (see #512).
Vello should provide a SceneMetrics type, which could be returned from a Scene, and multiple SceneMetrics could be added together. The Scene s…
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In your README, you mention wanting to build [a JIT cranelift backend for the CPU](https://github.com/tracel-ai/cubecl/issues/26).
I can see the appeal of such a backend, but at the same time, ther…
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There have been repeated requests for supporting using a wgpu `Texture` within a Vello `Scene`, such as #660.
We did implement a targeted fix for this in #636.
In [#gpu > vello adding wgpu textu…
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I'm wondering if this crate would be the right place to provide mappings between Bevy and Vello primitives. Being able to use Bevy's Color and math types would make it feel more integrated when using …
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Reproduce:
1. Spawn a `VelloSceneBundle` with a basic `vello::Scene`.
2. Despawn the entity in the next frame.
3. The scene content still exists in the window.
4. Resize the window and it disapp…
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When modifying the with_winit example to render with a non-unity alpha, such as
```
renderer.render(lottie, frame, Affine::IDENTITY, 0.5)
```
the result looks like
![image](https://github.com…
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Creating animations typically requires more primitives to work with.
A good reference point of what we are lacking at the moment is the [motion canvas API docs](https://motioncanvas.io/api/2d/compo…
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HTML/CSS isn't well suited for our node graph implementation. We need to reimplement all functionality of the UI by building it out of rounded rectangles, icons, strokes, etc. in the backend. Vello wi…