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Would anyone be interested in a patch to add (optional) Velocity Verlet integration? You can see the algorithm here:
http://en.wikipedia.org/wiki/Verlet_integration#Velocity_Verlet
It wouldn't be a …
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Right now, the integrator is chosen globally (via integ_switch).
Specific intregrators contain their own loop over all particles.
This has two weaknesses:
* some common functions like Verlet list upd…
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### 🎮 Game Request
Verlet integration is a numerical method used to integrate Newton’s equations of motion. It is frequently used to calculate trajectories of particles in molecular dynamics simula…
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Velocity Verlet is the most used integration method and used in all/most molecular dynamics packages, physics simulations and games.
http://en.wikipedia.org/wiki/Verlet_integration#Velocity_Verlet
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something like this video from Paweł Delimata - [here](https://www.youtube.com/watch?v=3T26CeqkK8g)
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Idea is to add some gravity based on either Euler's method or maybe Verlet Integration, like here: https://en.wikipedia.org/wiki/Verlet_integration#Velocity_Verlet
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The chapter leading up to the first code snippet describes finding the next x-position using classic Verlet, but the code snippet (which implements a function simply called 'verlet' in many of the lan…
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**Verlet-js:超炫的开源 JavaScript 物理引擎**
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Verlet-js 是一个简单的集成 Verlet 的物理引擎,基于 JavaScript 编写,作者是 Sub Protocol。粒子系统、距离限制、角度限制等,Verlet-js 都能支持,基于这些基础,它可以帮助你构建几乎任何你能想象到的任何东西。
下面的几个 Demo 的效果都很炫!有类似 G…
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https://en.wikipedia.org/wiki/Verlet_integration
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The inertialess traces consist of two parts, an Euler integrator for the position and the LB coupling. Neither one is a virtual site mechanism. The two parts should be separated, and
can be used inde…