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Orleans, an Actor network for .NET, has the concept of "Virtual Actors". A virtual actor handles only a single message and doesn't have any internal state (beyond what is required to handle the messag…
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The cool feature in Riker will be grate.
there is more infos:
[virtual-actors](http://dotnet.github.io/orleans/Documentation/index.html#virtual-actors) in http://dotnet.github.io/orleans/index.h…
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It seems that in https://github.com/orbit/orbit/issues/102 some explanation regarding the distinction between _virtual actors_ and the _actor model_ (as implemented by Akka) was added to the documenta…
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### **Security Vulnerability Report: Virtual Host Misconfiguration & Inconsistent Security Controls**
### **Vulnerability Summary**
A **Virtual Host Misconfiguration** was identified on [Ins…
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Akka Cluster Sharding is somewhat similar to virtual actors. instead of virtual actors, you have shards, which then, in turn, contain entities.
The cons of sharding are that it's not very fine-grai…
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```
What steps will reproduce the problem?
1. Add two actors to virtual layers, A then B
2. B will render in front of A
3. Now call setLayerName on A to be in front of B
4. It will still render behind…
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We should have a fresh take on https://github.com/apple/swift-distributed-actors/issues/288 that is based on distributed actors.
Virtual actors are a type of "an actor that is always there" and are…
ktoso updated
2 years ago
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Originally reported by allthingsservethebeam: https://discord.com/channels/170995199584108546/1184176415139184731/1265016617763471380
**ALL MODULES DISABLED?** true
**OS, Hosting, Browser (if appl…
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This may require a rewrite of the UT99 sound method, but whats needed is the chance to filter sounds that are not within its zone of origin.
Now in almost all "action" sounds, like shots fired, bots…
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- [x] Remove Routers
- [x] Remove Persistence - use whatever lib you want
- [x] Merge all ibs into one. no use to having Proto.Remote as a separate lib
- [ ] Remove static Logging factory - make be…