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This used to be a comment under #2146, but I thought it would be better as its own issue:
1.2.11 (up to 78396b7) breaks vkdoom, regardless of whether Metal argument buffers are used or not --- the …
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- https://vkdoom.org/
- https://github.com/dpjudas/VkDoom
- https://doomwiki.org/wiki/VKDoom
I do not have the ability to save statistics or load the latest save when using Doom Launcher with VKD…
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I'm attempting to add support for emitting this information in https://github.com/dpjudas/VkDoom/. This project handles user-defined shaders by passing multiple source files to `setStringsWithLengthsA…
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It seems to happen randomly, I haven't figured out what causes it to crash yet
[CrashReport.zip](https://github.com/pa1nki113r/Project_Brutality/files/14959031/CrashReport.zip)
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### GZDoom version
4.11.3-105.19
### Which game are you running with GZDoom?
Other
### What Operating System are you using?
Linux x86_64
### Please describe your specific OS version
openSUSE Tu…
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Thanks for this, sounds interesting.
Is there any screenshot or video of this in use?
Does it support HUGE maps such as Lost Civilization (Boom format) or Hocus Pocus Doom egypt maps? (this last…
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Will require ZDRay to be able to read external resources. Very low priority.
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Basically, baked counterparts of their respective dynamic light equivalents.
(Quake 1 has it, not sure how those are done though)
Low priority, unless external contributions are sent in
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Currently, translucent water is treated as a solid 3D object - which is nice, as it produces a shadow over the water, but also the area under the water is completely dark (notice how the sun's shadows…
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With pulsing/flickering lights on the horizon (https://github.com/ZDoom/ZDRay/issues/34), ZDRay should recognize the map thing's Dormant flag as this is normally used to initially disable the lights.
…