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Blocks vkQuake3 on gfx-portability. We are likely blocked on specialization support in a larger sense after this.
kvark updated
4 months ago
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Lastest version, built from the master tree:
Nvidia (1050 Ti)
https://postimg.cc/23b0CHqn
AMD (RX 570)
https://postimg.cc/N25StY3X
Is there any possibilities to fix the performance gap (F…
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Related to #2400
Observed in vkQuake3 and is a blocker for running it full-crreen
One thing to try out - `CA_LOG_IMAGE_QUEUE_FRAMES` environment.
kvark updated
5 years ago
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Not sure if the glrenderer2 is maintained, but just in case.
When testing with a opengl2 driver it fails during shader compilation due this error:
`
0:253(14): error: no function with name…
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**Describe the bug**
This has been discussed in [https://github.com/raspberrypi/firmware/issues/1382](https://github.com/raspberrypi/firmware/issues/1382) in a follow up to an unrelated camera issue.…
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- Native games and apps:
- [x] [Dota2](https://github.com/ValveSoftware/Dota-2)
- ~~now blocked by https://github.com/ValveSoftware/Dota-2-Vulkan/issues/335~~
- [ ] [Forsaken Remastered](ht…
kvark updated
3 years ago
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OverviewVulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performan…
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Hello, I'm from ArchRISC-V Team, a community porting Arch Linux software to RISC-V architecture.
### Description
When post `SVT-VP9`, we encountered compile error. Looking up the log, we find `i…
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# This bug report was migrated from our old Bugzilla tracker.
**Reported in version:** 2.0.15
**Reported for operating system, platform:** Linux, ARM
# Comments on the original bug report:
On 2021-…
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Hello, I'm from ArchRISC-V Team, a community porting Arch Linux software to RISC-V architecture.
### Description
When post `SVT-HEVC`, we encountered compile error. Looking up the log, we found …