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Hello, may I ask how do you realize rendering on VR devices, whether through streaming or others.
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Comicbook sample does not work with any other controller in vr mode. The sample only works with Quest devices.
- A-Frame Version: 1.6.0
- Platform / Device: Magic Leap 2
- Reproducible Code Snip…
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Description: Develop a VR-based property design tool that allows users to create and visualize custom interior designs for properties in a virtual environment.
Tasks to Accomplish:
Research and …
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Hi,
Very cool visualization of single cell 3D embeddings! Thanks for the great ideas and excellent work!
I have a quest2 VR device and tried it on your server. The visualzation is very cool but the …
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Package
youtube_player_flutter
### What happened?
360 degree videos are not getting played as it is in iOS d…
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Please change to /device
The shorter the better for situations where someone has to type it in VR or on other devices where typing is clunky. (plus this is the previous url so I won't need to chang…
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**Environment information:**
- AGI version: 3.3.1
- Host OS: Windows
If tracing on Android:
- Device model: Meta Quest3
- Android Version: 12
Renderdoc is not giving my team enough inform…
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When entering VR mode, the Y-axis position of the camera is forcibly set to 1.7. I have tried modifying the code in aframe.min.js, but the result remains the same when entering VR mode.By the way I'm …
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In the older days, there was VFX1 (and some other similar devices). A [handful of titles](https://www.mobygames.com/attribute/sheet/attributeId,2372/p,2/) had support for such hardware: Descent, MechW…
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Is it possible to make this a standalone game?
Yesterday, I realized that I want this game to be a standalone after experiencing a 14hr blackout due to a typhoon. We are safe but it is quite boring…