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In the paper, it shows that it can be achieved that people can reconstruction their hand motion in sim environment by wearing data gloves. However, I don't find how to achieve this in the doc. Could s…
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I've been made aware of at least two resources that can be useful for thinking of A11Y and VR:
* https://www.w3.org/WAI/APA/task-forces/research-questions/wiki/Accessibility_of_Virtual_Reality develo…
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We should support the Skeletal Input API to track fingers rather than controllers. Switching to SteamVR Input (#14) is a prerequisite.
We will not be able to provide a depiction of the player's han…
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I've been using OpenVR Input Emulator for a pair of VR gloves that I made for DCS World for a while now. It's two Vive trackers, re-classed as controllers, and attached to fingerless gloves. Works …
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Finished a pass looking at each item we currently have for LOOT.
# CHEST
- number of missing / not yet complete files
- robe present, but has offset origin from world 0
- ring mail present, b…
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Hi @westside,
Thanks for your help previously. I successfully integrated the haptics glove using the [aframe](https://aframe.io/) library ☺️. Further, I am looking to integrate these gloves with t…
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### What would this gadget do?
This application disables input to VR, AR, or neither, depending on your needs.
Using AR layers in VR carries the risk of making the layers of VR-AR interfere with…
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I think we need a notification manager with same UI in all apps. It should have both on screen and floating notification viewer.
For example `NotificationManager.Notify(string message);` will displa…
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Hi,
My project involves a Unity scene with Sense Glove integration, but I am having trouble connecting the Sense Glove Nova to the Quest device. Is it possible to link sens glove nova with quest devi…
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**Describe the bug**
Hands still not showing after new update
**Expected behavior**
Hands showing after new update
**Log**
[output_log.txt](https://github.com/Vivero/Kerbal-VR/files/32698…