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### Description
The currently Vulkan bindings only support loading entry-points using `vkGetInstanceProcAddr` which loads functions with more overhead than what `vkGetDeviceProcAddr` would generate…
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Not really an issue, but rather something to help @jwollen a bit:
There is another C# Vulkan binding out there: https://github.com/mono/VulkanSharp
Apparently, it's generator is open source as well! …
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Provide Zig bindings for Vulkan, and have the code use this instead of Vulkan directly.
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The example code for the Vulkan API on the docs site uses the C bindings pretty much exclusively, but virtually all the surrounding code is written in C++. This results in downstream users virtually …
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When trying to play the latest version of [Hypermine](https://github.com/Ralith/hypermine) on my older laptop, I see the following error message:
```
2024-09-10T23:00:36.823502Z ERROR Validation Err…
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Win11, Slint 1.7.1, Rust
I can't compile successfully when use skia-vulkan, errors are:
```
error: failed to run custom build command for `skia-bindings v0.75.0`
Caused by:
process didn'…
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I'm not sure if this is an issue with this library, the rust tracy bindings, or tracy itself - so I figured I'd just shoot here and see if anyone has a suspicion as to what's wrong.
Checking out th…
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Bevy users like @JMS55 and @HackerFoo have reported painfully high overhead costs paid by Bevy users due to our use of `wgpu`.
> The "draw call overhead" issues are really more like state change o…
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### Is your feature request related to a problem? Please describe.
imgui port exposes vulkan-binding but it uses static function loading. Because of this I have encountered some very hard to diagnose…
qbojj updated
3 months ago
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**Describe the bug**
Impossible to unselect rebind box on Xbox One controller and makes the game basically unplayable on controller.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to Mi…